Construction...)"Mask-bot" is our new generation of talking head. Unlike usual computer graphics facial animation on a flat computer screen, Mask-bot will give you more realistic 3D existence of synthetic face. Even though, it's basic concept is very classic - like "singing busts" at Haunted Mansion, Disneyland, or "talking head projection" from MIT in 1980. Also there are many similar rear-projected robotic-face have been conducted by various researchers. So, what is new about this "Mask-bot"?
If you project video or film image of actor's face onto 3D screen like a mask or a statue, it may looks fine at certain view (usually exact font of the face). However, if you look such face from side, you may notice image distortion because of the mismatch between projected video image and 3D surface. This kind of distortion become quite visible and affects output face image quality when you use rear-projection system via wide/fisheye converter with macro adapter to to project wider angle within short projection distance. However, all related research (as I know) before us, did not properly challenge this problem - or just tried a simple cartoon-like face and didn't go further. So, we did it! - After our first prototype calibration was done in April, 2011 - and demonstrated at our internal workshop, then immediately submitted AVSP2011 - and accepted.
Our talking head animation system was originally came from Auditory-Visual speech processing (AVSP) research, started in 1997 at ATR, Kyoto, Japan (directed by Eric Vatikiotis-Bateson, now he is a professor at UBC, Vancouver, Canada), then continued at MARCS Auditory laboratories in Australia from June 2006 (directed by Prof. Denis Burnham), and now at ICS/TUM since January 2010.
I'm working on 3D face models and built 3D face databases with multiple postures (~500 subjects at ATR: 1998-2006, ~200 subjects at MARCS: 2006-2009), we can access various type of faces - original subjects faces (who agreed to be shown on publications and media) or synthesized 3D faces from photographs using these 3D face databases. These 3D faces can be easily transferred to Mask-bot system.
This method works extremely well. We tested various materials like semi-transparent plastics, thin papers, see-thorough cloths, etc... Most Materials are either too dark with rear-projection, or too thin and cannot see the image clearly, or too difficult to make a 3D face shape. Then I found out about 3M's rear projector film which can transform any glass window to a rear-projection screen. So, we though about using this film to put transparent 3D mask somehow, or put on a transparent plastic sheet and vacuum-form to 3D mask.
But finally, I found about a special paint which can spray to a transparent surface to use as a rear-projection screen. So, we tried it and it works great! Very simple solution - took a while to get this answer...
We use a 200 ANSI lumens model, which we could obtain easily when we started building it. As a start, Our selection criterias were followings: